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Black Desert Online release date and CBT 2 Info.

by D3usEX, 846 days ago

Black Desert Online official release date and CBT2 Info.


Black Desert Online Releases March 3, Second Closed Beta Registration Begins

Dear players,

We are finally able to announce the all important date. Black Desert Online will launch on the 3rd of March. We want to thank you for all of your feedback and support over the last couple of months.

Pre-orders and second closed beta
You have until February 26th, 08:00 UTC to place your pre-order, if you want to benefit from the early access and special item packages.

In addition, today marks the start of the second Closed Beta sign-up. Players can register here for a chance to participate in the second and final Closed Beta Test, set to begin February 18th. Those who pre-ordered the Explorer's or Conqueror's package need not register and will be automatically granted access.

To keep you occupied in the meanwhile, don't forget the free Character Creator. Available as a free download, the tool allows you to import your characters into both the full Black Desert Online game and the second Closed Beta Test. Download the Character Creator here

You still have a few days to participate in the Beauty and The Beast contest. We are accepting entries for The Beast phase of the contest on the event page, where the most dreadful characters made using the Character Creator can earn you Beta keys, t-shirts, limited edition statues, and more.

See you in-game!

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BDO CBT2 release date and Character Creator (Download)

by D3usEX, 860 days ago

Two good news guys!

1) The second and final Closed Beta Test will begin on February 18. (Forum link)

Players who have pre-ordered the Explorer’s or Conqueror’s package will be automatically entered in the Beta, while others can apply for access in early February. More details about the second Closed Beta Test, including end date, improvements over the first Beta, and special events, will be revealed closer to February.

2) BDO released their character creator for absolutely  free. To check it out just click here.


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Black Desert Changes after CBT1 Feedback.

by D3usEX, 871 days ago

It seems Daum Games are listening to the community and making some really great improvements to the game!  No more anti-social solo grind w/o party plus other changes!


Party Play Revamp

On the 8th January, the KR the Korean version will receive the revamped Party Play setting which is based on our feedback from CBT1. So far players had the feeling that they were penalized for playing together with friends, as the experience benefit was rather turning into a malus. As we are still preparing launch, the running services will be able to enjoy the new benefits sooner of course. We will see this in our CBT2.

The change as of today will be as follows:

Players in Party































*Example: A scenario where every player in the party kills a monster for 100EXP and considering all party members are in perfect range. If you move out of range EXP won’t be shared.

The benefit increases if you consider that you can work together to kill larger mobs of stronger monster types. But be careful, the more you move away from each other and the killed monster, the higher the chances to lose the bonus. But fear not, developers doubled the share-range for the party bonus and additionally the developers reacted very positively towards our suggestion to add an indicator that will allow you to monitor whether you are in range or not. The indicator will be probably implemented latest by launch and it will look similar to the Wifi Symbol (on your cell-phone) that will gradually indicate whether or not your party members are in range.

Experience gain will be determined based on the lowest party member’s level and the monster level.

Happy hunting!


Field Boss Drops

Those of you that were able to participate in our CBT1 event Shadows Looming might have come across our field bosses Red Nose, Hebetate Tree Spirit or Bheg at Serendia Temple or at the Altar of Agris. Those bosses seemed to be quite strong and required more than 40 people to kill. However, once your characters are fully developed, it will take between 10~30 people to kill them, depending on your equipment and level. That being said, as before only a handful of players acquired a guaranteed drop, this has been significantly increased to reward those contributing to kill the monster.


Energy System

Unlike the KR version, processing requires energy. Especially at a lower level this may slow you down more than you might enjoy. However, this feature is part of a controlling mechanism to prevent the marketplace to be overflowed with certain items, hence destroying the actual benefit from using that feature in the first place and to partially slow down the progress in benefit of the game’s longevity.

However, we have taken your feedback into consideration and the result should be in everyone’s interest. Energy Potions will not be sold in the Cash Shop. In addition, it is currently being discussed to add a system that allows players to consult an NPC that will magically transfer your unused energy into an Energy Potion which can be sold on the marketplace. Ultimately this will lead to a shift of energy and allow people to collect energy over time to utilize it when needed.

Additionally, processing at a higher profession level will receive a chance of not consuming any energy at random.


Please note, this is merely the first part of the PM Diary. The heavier topics such as PvP and Cash Shop will be dealt with in the next part, which we will share around mid/end next week.



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